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Critiques |
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I highly enjoy
creating games but I also like to write about them. As a game
designer, I have a tendency toward criticism and of course, I
cannot resist the urge of taking notes as I play games. To be
able to create good games is a great skill; to know how to make
games better is another. I believe it's with criticism that both
these skills can be leveled up. After all, critiques exist
to tell creators what went right and what didn't when creating
their work. The following
essays are critiques I wrote on games from the commercial and
the amateur world.
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Brütal Legend
(6/11/2009)
The long awaited game from Double Fine, Tim
Schafer's own studio, has landed in stores on Rocktober 13th
2009. Nested in a world where heavy metal music is source of
life, how did the creative team at Double Fine pulled it out?
Did they manage to create an enjoyable game? In this critique, I
took a look at Brütal Legend.
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Street Fighter 4
(16/03/2009)
Nearly 20 years after its release, a fourth installment of the
famous fighting series is out. Street Fighter 4, the long awaited official sequel,
was released during February 2009 in North America on home
consoles. So how does this new Street Fighter holds up to its legacy? Did the team
at Capcom pulled the impossible? Did they changed how we
see a fighting game or failed to live up to the legendary name?
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Doukutsu Monogatari (Cave Story)
(22/02/2008)
Flag ship title of the independent and amateur
game development movement, Doukutsu Monogatari, or
Cave Story, is the most popular indie game ever
created. Simply mentioning the name to gamers can cause great
joy for those who tried it or confusion for those who remain in
the mainstream. In this critique, I look at this one-man-made
Japanese game.
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Grinds |
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On the TIGS forums,
where I have the role of global moderator, I sometimes pick up a
game created by one of the members and write a thorough
critique. The following essays are all "grinds" of games that
were created by independent and amateur game developers who hang
around TIGS forums. |
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Runman:
Race around the world (06/10/2008)
"Racing might just be the most visceral form of competition in
mankind. Anyone who walks can run and the gifted in the fields
of pedestrian speeding can reach a velocity close to what
machines can. Of course, humans are puny racers compared to what
the world has to offer. Cheetahs or hares can easily out-run any
human. But if there’s one being in this world that can out-run
them all, it’s without a shadow of a doubt, the shooting star.
Yes my friends, a star so speedy that it simple presence in a
race means automatic defeat for all other contestants. The
greatest of all speedsters; the champion that waves “hello” to
light as he runs by it;
Runman,
the king of all racers."
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Battleship Forever
(15/02/2008)
"The deep space has always been a source of imagination for
millions of people of all ages. The idea of battling alien
invaders with high-tech spaceships has been around in our
entertainment for years and has fascinated thousands of creators.
Battleships Forever is a real-time strategy game staged in outer space
in which you assume the role of a captain, controlling squadrons
of battleships ready to protect the innocents and blast space
pirates and evil aliens into flaming debris. Tactical combat
lies at the core of this game, so strap in and fire up your
boosters; the battle is about to start."
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Lexventure
(16/12/2007)
"What would you do if a ninja dressed in black sabotaged your
science fair project and ran off with the blue prints of your
new letter-creating invention? I am pretty sure you’ll want to
hunt down the culprit like the low-life rat that he is. Well,
LexVenture, a casual word game, allows you to do exactly that
but in an innocent and funny way."
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Roach Toaster 2
(24/11/2007)
"For centuries, the roaches have been living a life of peace and
harmony, eating whatever they can and breeding in the shadows.
It was without any malicious intent that they infested some of
our homes, looking for some tasty snacks. But years of human
oppression has turned these neutral crawlers into blood thirsty
beasts aiming for world domination, Doom is at hand as the evil
pestilence spreads in our homes, organized in boss-controlled
battalions, slowly taking control of the whole planet. So is the
background story of the strategy/puzzle game Roach Toaster 2 by
Shotbeak Games. Your job will be to exterminate the invading
pest, one battalion at a time."
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DDDEVASTATIONNN
(25/10/2007)
"In the second edition of Guert’s Grinder, I will take a good
hard look at Radnom's game DDEVASTATIONN. The game follows the
vein of the classic 2D shoot-hem-up titles such has Contra or
Metal slug. In DDDEVASTATIONNN, the player is thrown in a
hellish universe where monsters roam free. Armed with your
trusty machine gun, flamethrower and grenades, you set out for a
quest for survival... And green signs extermination"
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Space Barnacle
(02/10/2007)
"Upon reading a title like “Space Barnacle”, one may strongly
wonder how a game about a small crustacean that attaches itself
on surfaces found in the exosphere may be of any entertainment.
Rest assured, the title is deceptive and Space Barnacle offers
more than steady and sturdy cementing action. In this game, the
player will assume the role of an unnamed gun-wielding youngling
alien out to avenge the death of his pinkish and fully toothed
father. The creators, Team Doomlaser, want us to take a walk
down the eight-bit road once more to enjoy a fast and simple
shoot-hem-up platformer. Scan lines included."
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