Posts Tagged ‘opinion’

The “I can’t win” malaise

Friday, November 27th, 2009

Recently I was talking with a friend about the New Super Mario Bros Wii title. It seems that this new opus of the legendary plumber caused quite a stir in my little world. My last blog post was about that particular game andpeople aroundme have diverging opinions about it. Some like it, some hate it, but all seem to agree that it’s not the best Mario created. One little detail to precise here: all those people are over 25 years old.  Of course, I wanted to know more about the development process behind NSMBWand found this interview on Nintendo’s Wii official website.  It seems that the great game designer Shigeru Miyamoto went into enormous lengths to make sure everyone could play and finish the game. He wanted to have a high difficulty level but didn’t want players to feel frustrated enough to quit. It reminded me of a BBC show I watched a few months ago. Charlie Brooker’s Gameswipe (links can be found at the bottom of this post) was a nice, entertaining overview of the world of modern video  games. During the show, the host as well as a guest player, mentions that video games are the only entertainment form where you must work to have the full content of what you bought. The entirety of the product you just acquired is locked by your own skills: if you can’t get past a level, you can never see what’s next.  Also, as a game designer, it’s been clear to me for years that the industry is doing all it can to look friendly and sweet to bring in new blood in order to broaden the market. The phenomenon of “hand-holding”, a design direction that  consists of giving tons of hints to the player as well as a multitude of tutorials for all actions available in the game, can be found in the majority of triple A titles, even those who are targeted at the seasoned players. Heck! The entire Wii console screams gentleness and passiveness to make sure all the members of the family can enjoy a good, clean, aseptic game environment. The numbers don’t lie: the Wii is the best selling console on the market. Still, something bothers me with this direction. Something doesn’t feel quite right.
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Hands On: Silent Hill 2

Thursday, November 19th, 2009

Silent Hill 2It was about time I got my hand on a copy of Silent Hill 2. Not that it’s quite difficult to find, it’s just that I always had other games I was looking for and ended up skipping it. In the past, I had seen a lot of footage of Silent Hill games and heard many comments from players and developers alike on the Japanese horror series. I didn’t seem to care for it as I was more into the Resident Evil games. However, the second title of the game franchise titillated my curiosity as being referred to as the best of the Silent Hills. Last week, I popped it into my PS2 to see what the fuzz was all about.  

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Hands on: Shadow of Destiny

Wednesday, November 18th, 2009
Shadow of Destiny
Shadow of Destiny

 

Last week I got to play a neat obscure PS2 game called Shadow of Destiny. Created by Konami and released in 2001 on the PS2, later followed by a release on the PC and Xbox in 2002 and in 2009 for the PSP, Shadow of Destiny is a pure adventure game with one of the most interesting concept I have ever found in a game. The story puts you in the role of Eike Kusch, a young man  who gets murdered. Before his body can even turn blue, a voice resonates asking him if he wants to live and prevent his death. He accepts and this is where the fun part begins. The goal of the game is to counter the many successful murder attempts on the protagonist by going back in time and changing the future. (more…)

All the games in the world

Tuesday, November 10th, 2009

Yesterday, I wrote about how I felt when I went to the game store. I scratched the surface of a topic that irritates me a lot these days.  I mentioned that, when I go to a store, I end up feeling as if I’m not doing my job as a designer if I don’t play all the games I see. Am I doing my job even if I’m not playing the entire PS3/XboX360/Wii/DS/PSP/PC game catalogue? Just gazing at the amount of games available makes me wonder if it is even humanly possible to do so. So what am I suppose to do? 
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The video game store

Monday, November 9th, 2009

I love going to the video game store or the “electronics” section of big ones.  At the same time, I despise it. Aside from the fact that it depresses me to see all the generic, bland titles that are vomited on the market, looking at all the shelves filled with games I’ve never played makes me feel as if I’m not doing my job as a game designer. What if I’m missing some interesting mechanics in an obscure game? What if there’s a sleeper hit in the pile? Yes, it makes me feel sad and slightly depressed but the negative vibe is evened out by the fact that I’m in a video game store.
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