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	<description>Game design, art, life... Blog.</description>
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		<title>PAUSE</title>
		<link>http://www.worldofguert.com/blog/?p=109</link>
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		<pubDate>Mon, 31 May 2010 03:15:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[I&#8217;m pressing the PAUSE button. I&#8217;ve been awfully busy these last few days, weeks&#8230; Months&#8230;  Anyway, since my schedule is filled, I&#8217;m officially taking a break from blogging. To be honest, Time is not the only factor that motivates me to take a little rest.  There&#8217;s something else.    A)Don&#8217;t want to know    B)Do [...]]]></description>
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		<title>The feasting snake</title>
		<link>http://www.worldofguert.com/blog/?p=107</link>
		<comments>http://www.worldofguert.com/blog/?p=107#comments</comments>
		<pubDate>Mon, 31 May 2010 02:56:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Life, Culture]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Deadly premonition]]></category>

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		<description><![CDATA[It finally hit the shelves! Super Street fighter 4 was released for all of us fighting fans. New challengers stepping up, old faces returning and new goodies grace the list of features on the back of the game’s box. I got my copy the very same day the latest expansion of the legendary fighting series [...]]]></description>
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		<title>When slots were queens</title>
		<link>http://www.worldofguert.com/blog/?p=102</link>
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		<pubDate>Sun, 30 May 2010 23:12:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Life, Culture]]></category>
		<category><![CDATA[Culture]]></category>

		<guid isPermaLink="false">http://www.worldofguert.com/blog/?p=102</guid>
		<description><![CDATA[Sometimes I feel like a greyed-hair old man when I say aloud that I miss the arcade era.  I don’t consider myself a nostalgic. I like what is new and I’m always looking forward to discover brand new things. However there’s this part of me that isn’t really thrilled to see what I like change. [...]]]></description>
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		<title>Where does time go?</title>
		<link>http://www.worldofguert.com/blog/?p=98</link>
		<comments>http://www.worldofguert.com/blog/?p=98#comments</comments>
		<pubDate>Sat, 06 Mar 2010 19:17:53 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Life, Culture]]></category>
		<category><![CDATA[Culture]]></category>

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		<description><![CDATA[For the last past months, time has not been my ally. Projects have stacked, my daytime workload has grown but days haven&#8217;t extended at all. Where does time go? While sitting in front of the glowing box, crafting virtual worlds and experiences, it feels as if everytime I pull  my head out from my work, hours have passed and [...]]]></description>
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		<title>Nuovo Honorable Mention</title>
		<link>http://www.worldofguert.com/blog/?p=94</link>
		<comments>http://www.worldofguert.com/blog/?p=94#comments</comments>
		<pubDate>Thu, 07 Jan 2010 00:47:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Art of Crime]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[Nuovo award]]></category>

		<guid isPermaLink="false">http://www.worldofguert.com/blog/?p=94</guid>
		<description><![CDATA[IGF&#8217;s Nuovo jury releases finalists satement. Scroll down. Yeah, down there. What do you see? Yes! My game!  Yes indeed, I got an honorable mention for Art of Crime. Quite frankly, I&#8217;m quite happy! I didn&#8217;t make the cut but it&#8217;s great to know that the game was appreciated to some level On a side [...]]]></description>
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		<title>Game Cramming, Part 2</title>
		<link>http://www.worldofguert.com/blog/?p=91</link>
		<comments>http://www.worldofguert.com/blog/?p=91#comments</comments>
		<pubDate>Mon, 14 Dec 2009 13:30:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[cramming]]></category>
		<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://www.worldofguert.com/blog/?p=91</guid>
		<description><![CDATA[Yesterday I started talking about game cramming. So yeah! That last post talked about the concept but, as a designer, where do I begin? How do I prepare a game cramming session? We all know we can’t play all the games of a genre so which games to choose? Well, here is how I tackle [...]]]></description>
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		<title>Game Cramming, Part 1</title>
		<link>http://www.worldofguert.com/blog/?p=88</link>
		<comments>http://www.worldofguert.com/blog/?p=88#comments</comments>
		<pubDate>Sun, 13 Dec 2009 15:35:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[cramming]]></category>
		<category><![CDATA[Development]]></category>

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		<description><![CDATA[Some of you might have noticed that I’ve been posted less these last few weeks. Well, I started a new job. New challenges, new workspace, new game style to design… all fun stuff. I’m really enjoying my new job but of course that means that I have to review my schedule quite a bit to [...]]]></description>
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		<title>The &#8220;I can&#8217;t win&#8221; malaise</title>
		<link>http://www.worldofguert.com/blog/?p=85</link>
		<comments>http://www.worldofguert.com/blog/?p=85#comments</comments>
		<pubDate>Fri, 27 Nov 2009 22:54:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Game Life, Culture]]></category>
		<category><![CDATA[opinion]]></category>

		<guid isPermaLink="false">http://www.worldofguert.com/blog/?p=85</guid>
		<description><![CDATA[Recently I was talking with a friend about the New Super Mario Bros Wii title. It seems that this new opus of the legendary plumber caused quite a stir in my little world. My last blog post was about that particular game andpeople aroundme have diverging opinions about it. Some like it, some hate it, but all [...]]]></description>
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		<title>I&#8217;m not 12 anymore</title>
		<link>http://www.worldofguert.com/blog/?p=77</link>
		<comments>http://www.worldofguert.com/blog/?p=77#comments</comments>
		<pubDate>Tue, 24 Nov 2009 22:53:42 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Game Life, Culture]]></category>
		<category><![CDATA[Culture]]></category>
		<category><![CDATA[Mario Bros.]]></category>

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		<description><![CDATA[A few weeks ago, Nintendo released its latest Mario game. Straight-forwardly titled New Super Mario Bros. Wii, the new game is what the name says.  It&#8217;s a new Mario game, on the Wii. And yes, as you may have deduced, if they say it&#8217;s for the Wii, it means that they added  &#8220;wiigling&#8221; motion-based moves into the [...]]]></description>
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		<title>Hands On: Silent Hill 2</title>
		<link>http://www.worldofguert.com/blog/?p=61</link>
		<comments>http://www.worldofguert.com/blog/?p=61#comments</comments>
		<pubDate>Thu, 19 Nov 2009 13:00:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hands On Reviews]]></category>
		<category><![CDATA[opinion]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Silent Hill]]></category>

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		<description><![CDATA[It was about time I got my hand on a copy of Silent Hill 2. Not that it’s quite difficult to find, it’s just that I always had other games I was looking for and ended up skipping it. In the past, I had seen a lot of footage of Silent Hill games and heard many [...]]]></description>
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