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Discovery, experiment
and surprise.
Art of Crime uses a
semi-procedural story where each game, although similar, bares its
very own details. Designed as a "videogame short story", Art of
crime's goal is to offer a simple yet powerful experience where
the player is given all the needed tools but only a very few
explanations. The fun of discovery, experimenting, puzzle
solving and surprises are at the heart of the design direction
behind Art of crime.
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